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Manor Field

Infant School

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Computing

Computing

At Manor Field Infant school we aim to develop a high-quality Computing and ICT education which equips pupils to understand and change the world through logical thinking and creativity, with links to Mathematics, Science, and Design and Technology. We aim to do this via an integrated curriculum project approach which allows pupils to develop and apply skills as well as new knowledge.

In addition to digital literacy, we also aim to develop our pupils’ safe use of the internet and other digital media so that they can navigate the digital world in a safe and knowledgeable way. 

Computing in Our School

 

Manor Field learners use computers and digital technology for a wide variety of purposes.

We encourage the use of technology across a range of subjects in school. Examples of this include: Bee-Bots for Maths and Geography, Numbots and TT Rockstars in Maths and the use of Learnpads for research to support project-based learning.

We have also recently embraced Class Dojo (www.classdojo.com) to support Home Learning during the recent period of school closure. We anticipate continuing this in the new year to support Home Learning challenges that supplement in-school project learning.

 

E-Safety

 

We teach e-safety as an explicit part of our curriculum and discuss issues such as: passwords and keeping personal information safe and private; trusting people and sources online; safe internet use and healthy screen-time. 

We use the Hector's World series of cartoons to introduce and discuss e-safety issues and we use the Hector's World safety button on all computers to enable children to flag up unsafe content and alert adults. 

Computing documents 

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